About Arcasaur Tabletop

Arcasaur Tabletop was founded with a simple goal: to bring people back to the gaming table.

We believe tabletop games are more than products. They are shared experiences. They are nights spent laughing with friends, stories

that grow over time, rivalries that become running jokes, and adventures that people remember long after the game has been packed away.

Our mission is to create entertaining tabletop experiences that help people build adventures, make memories, and spend meaningful time together.

We also believe strongly in the value of physical media. In an age where digital products can disappear, change, or become unavailable because of a license or service, there is something reassuring about owning the game sitting on your shelf. It is pretty difficult to lose the "product use license" to a physical board game or book that is already in your hands.

Whether it is a board game, card game, dice game, or tabletop roleplaying game, we want to create something you can own, share, modify, revisit, and enjoy for years to come.

How Arcasaur Tabletop Began

Arcasaur Tabletop grew out of a lifelong love of making games.

Founder Scott Harris, also known as S.T. Harris, has been creating homemade games and worlds since he was young. Long before professional printing was easily available, that meant building games from whatever was available—paper, cardboard, handmade pieces, written rules, and plenty of imagination.

As print-on-demand services such as Lulu and The Game Crafter made it increasingly possible for independent creators to turn those homemade ideas into professionally produced books, board games, and card games, that childhood hobby grew into something much larger.

Arcasaur Tabletop is the result of following that passion.

Today, the goal remains much the same as it was when those first homemade games were being assembled from paper and cardboard: create something fun, put it on the table, and give people a reason to play together.

What We Make

Arcasaur Tabletop creates games across a variety of tabletop formats.

Our projects include board games such as Port of Call, card games including Who Knows Best and Hobo Space Race, dice games such as Sea Maiden's Bounty, and tabletop roleplaying games including Rise of Lost Legends and TOTM.

Some of our games are competitive. Others are cooperative. Some are built around strategy, while others focus on storytelling, creativity, or simply giving everyone at the table something to laugh about.

The format may change from game to game, but the goal remains the same:

Make something people want to put on the table and play together.

Meet the Team

S.T. Harris — Founder & Creator

Scott Harris, writing and designing under the name S.T. Harris, is the founder of Arcasaur Tabletop.

Scott is a game designer, worldbuilder, and lifelong creator with a particular love for board games, card games, tabletop roleplaying games, and the worlds that surround them.

His role often begins with the big idea: the setting, the theme, the core gameplay concept, or the strange question of, "Wouldn't it be fun if...?"

From there, those ideas are developed into games designed to encourage imagination, interaction, and memorable experiences around the table.

Deanna — Co-Founder

Deanna is the co-founder of Arcasaur Tabletop and brings the business-minded side of the team to the table.

A lifelong player of board games, card games, and tabletop roleplaying games, she brings both player experience and a practical eye to the development process.

She is especially valuable during rules development and playtesting. Deanna has a talent for finding gaps, unclear interactions, and problems that can easily be overlooked during design. Her feedback helps turn complicated ideas into rules that are easier to understand and more enjoyable to play.

She also helps keep the numbers, business decisions, and practical side of Arcasaur Tabletop moving in the right direction.

T.S. Harmon — Lead Designer

T.S. Harmon is Arcasaur Tabletop's Lead Designer, resident rules expert, and the person most likely to start doing complicated math while everyone else quietly watches.

A lifelong tabletop roleplaying gamer and miniatures gaming enthusiast, Harmon specializes in the finer details of game systems.

He is heavily involved in balancing mechanics, refining rules, developing mathematical systems, and making sure the different parts of a game actually work together.

His ability to break down numbers and systems can occasionally be a little frightening—but it has become an essential part of how many Arcasaur Tabletop games are built.

Games Made by People Who Love Games

Arcasaur Tabletop exists because we love tabletop games.

We are not a large corporate publisher designing games around quarterly targets or profit margins. We are players, designers, storytellers, and hobbyists making the kinds of games that we ourselves want to play.

That means we care about replayability, creativity, player freedom, and giving people room to make a game their own.

Want to create a house rule?

Do it.

Want to build your own setting using one of our roleplaying systems?

Go for it.

Want to change something because your gaming group thinks it would be more fun another way?

That is part of tabletop gaming.

We want our games to give players a foundation, not a cage.

Play Without Limits

Some of the greatest things in tabletop gaming happen when players go beyond what was originally written.

Rules change. Groups develop traditions. Characters take stories in directions no designer could have predicted. Entire settings grow from a handful of ideas shared around a table.

We want to encourage that creativity.

Make house rules. Build new realms. Create characters nobody else would have imagined. Change the game to fit your table. Share victories, failures, jokes, stories, and everything that happens in between.

Because when everything is packed away at the end of the night, the most important thing usually is not who won.

It is the experience you shared getting there.

Arcasaur Tabletop — Bringing people back to the table, one game at a time.